


Specific reasons are: an impossible to lose chase sequence where the enemy always waits for you, a sequence of the game with unlimited "Mark & Execute" ability and an helicopter which conveniently places itself in front of you and stands at a low height to allow you to take cover, while it would make more sense for it to fly directly over Fisher to shoot him. (see point three), the fact that you can kill enemies from any angle with a single tap of a button, pistols having infinite ammo, regenerating health which means you can disregard stealth and play the game like a normal third-person shooter, and most notably the use of an aimbot called "Mark & Execute" that allows the player to automatically shoot enemies after he makes a melee kill. the game is very easy to beat even on the "realistic" difficulty due to the poor enemy A.I. The weapons system is also characterized by an upgrade system that makes this game feel more like a cheap flash game then a console game from a major publisher.

The enemies shout profanities every single time you shoot a light, for example. Excessive use of swearing, especially from the enemies, that becomes annoying in no time.Finally, you can easily kill an enemy in close combat and use the corpse to lure enemies near you and quickly dispose of them one at a time until the room is emptied. If they spot you while you're hanging from a window they will also come at you, allowing them to be easily grabbed and thrown out, one at a time. Enemies only have two type of approach in fight, they often rush at you making killing them a piece of cake or they stand still to prevent being ambushed by Fisher allowing him to easily kill them in melee when adopting the second method they often face the opposite way or other ways instead of facing the spot where Sam Fisher was. The enemies always shoot at the last location you were even if they should clearly "see" that there is no one there. An overall forgettable soundtrack, with the exception of the first musical score heard during the White Box Lab mission.The story also depicts Sam as being angrier and more violent due to the death of his daughter even after he finds out she's alive during the Price Airfield mission, the third level of the game. Sam Fisher is assaulted in Malta while he was minding his own business by mobsters who believed he was hunting them down.
